Watfen64's posts - English uPOST

Taking A Look(ing Glass) at Thief: Deadly Shadows... 15 Years Later Taking A Look(ing Glass) at Thief: Deadly Shadows... 15 Years Later

Holding a key, you may infer the existence of a lock. However, do not make the mistake of assuming that yours is the only key. - Handbook of Scribes

Hail to the Queen: Guide-nines for Superlative Female Characterization Hail to the Queen: Guide-nines for Superlative Female Characterization

Let this Ace preface this article by making the following declaration: I like female characters.

Spread Your Wings: Forging a Distinctive Brand and Identity as a Creative Talent Spread Your Wings: Forging a Distinctive Brand and Identity as a Creative Talent

Write what you know. Draw what you see. Compose what you hear.

A Wicked Manifesto: Why Atomic Heart's Existence Is Crucial In An Age of Strife A Wicked Manifesto: Why Atomic Heart's Existence Is Crucial In An Age of Strife

It’s fair to say recent times, particularly the 2010s, have proven rather... eventful.

Take It All In: Imbuing Video Games With a Potent Atmosphere Take It All In: Imbuing Video Games With a Potent Atmosphere

When it comes to engrossing the participant into a work of art, one of the most efficacious concepts a creative talent can leverage to have their vision fully realized and capable of enthralling even the most discerning of critics is the idea of using visual and/or auditory tone to create a gateway into whatever world…

Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games

Ever since they first began making sense of the world they inhabited and their very purpose on it, humans have been exposed to various tribulations, both internal and external, that have cast a shadow on both the psyche of the individual and civilization as a whole. Such a shadow, born out of literary and cultural…

Crafting the Wonderful Mind and Humble Abodes in my Spare Time Crafting the Wonderful Mind and Humble Abodes in my Spare Time

Salutations, folks! It’s been a while since I last published something of considerable value on this here blog, so I sincerely apologize for the radio silence that has transpired within the past two months.

Mind Games: Dissecting Get Even's Narrative-Mechanics Synergy Mind Games: Dissecting Get Even's Narrative-Mechanics Synergy

NOTE: This article was originally published on Gamasutra last month.

Embracing F.E.A.R.: A Video Retrospective On Monolith Productions' Magnum Opus Embracing F.E.A.R.: A Video Retrospective On Monolith Productions' Magnum Opus

Salutations, fellow TAYers. It’s been quite a while since I last communicated with y’all informally, so I apologize for the radio silence and being somewhat of a lurker nowadays. Real life has a vexing tendency of unremitting seeking your attention at the most inopportune of times. I’m writing this post to let you know…

Nitty Gritty: Creating A Fetching Environmental Narrative In Games Nitty Gritty: Creating A Fetching Environmental Narrative In Games

Ever since civilization first materialized during the Neolithic Revolution, humans have been making use of the natural resources at their disposal to keep the fires of long-term survival, both from a physical and intellectual standpoint, burning. Whether it was through the plowing of fields or the erection of…

Matturday Podcast Episode Featuring Yours Truly Matturday Podcast Episode Featuring Yours Truly

Just wanted to share with you a podcast session during which I talked about my recent writing and game development endeavors. Feel free to give it a listen and let me know what you think of it!

The making of Streams of Nurture - Part I: Introduction The making of Streams of Nurture - Part I: Introduction

Over the course of my senior year in college, I’ve been hard at work on a visual novel dubbed Streams of Nurture (hence the conspicuous gap between published articles since August 2016). As both a passion project and academic piece, Streams of Nurture represents an interesting case study for transforming one of my…

Thief: tense narrative through level design and mechanics Thief: tense narrative through level design and mechanics

Recently, I’ve had the chance to showcase my analytical work and poster on Thief: The Dark Project at the 2017 Game Developers Conference as part of the Game Narrative Review Competition, in which I was named a Gold Winner. Essentially, what I did is that I fully expounded to attendees the ludonarrative nuances and…

Getting Off On The Right Foot: 15 Tips From A Young Game Developer Getting Off On The Right Foot: 15 Tips From A Young Game Developer

Recently, Laralyn McWilliams published her personal thoughts and tips on game development from her perspective as a game industry veteran. I found her blog post to be incredibly insightful and beneficial to developers of all demographics, and I wish to offer my take on the matter as well as someone who stands on the…

A Tale of Two Open-Worlds: comparing "exploration" and "activity" sandboxes A Tale of Two Open-Worlds: comparing "exploration" and "activity" sandboxes

Ever since Ultima (1981) dabbled with the concept of a huge overworld for the player to explore, the idea of a wide open space that could be freely traversed with few constraints was something developers sought to grasp and actualize in order to provide vast and immersive experiences that stood out from their linear…

Mutual Engagement: how to craft compelling character interactions Mutual Engagement: how to craft compelling character interactions

Since the halcyon days of ancient Greek theater, creative minds from all artistic mediums sought to tap into the human psyche to immerse their audiences into their work and provide an experience that could arouse all sorts of emotions within them. One of the ways those authors accomplished this was through the…

Summer PhoTAYgraphy Club 2016: Watfen64 (Part 2: Japan) Summer PhoTAYgraphy Club 2016: Watfen64 (Part 2: Japan)

Greetings folks! Well, it has officially happened: after a dozen years of palpable and tantalizing anticipation, I finally landed in the Land of the Rising Sun, home to all sorts of cultural and historical riches that are sure to whet my appetite for the next three months.

Summer PhoTAYgraphy Club 2016: Watfen64 (Part 1: Oblivion) Summer PhoTAYgraphy Club 2016: Watfen64 (Part 1: Oblivion)

Salutations folks! I would like to preface this post by apologizing for my sporadic presence these past few weeks. I know it’s been a while since I whipped up a full-fledged article on TAY, but real-life responsibilities and a drastic change in my routine and schedule have prompted me to focus my attention on…

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