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Today’s selection of articles from Kotaku’s reader-run community: The Awesome Adventures of Captain Spirit And The Feeling Of Just Existing In Video Games • Spacemon: A Pokemon TRPG: Frontier - Ch. 23 & Ch. 24 • TAYste Test: La COLOMBE Draft Lattes • Ignoring The Main Story In Battletech, Part 2: Fear The Oni

There's Something About Pinball There's Something About Pinball

My fiancée recently quit her job as a nanny, and we’ve been doing a little bit of celebrating the last few nights.

Today’s selection of articles from Kotaku’s reader-run community: Star Wars Stories That Would Make Great Films • Speedrunning Marathons You May Not Be Aware Of • Thoughts On Battletech 1.1 Patch • My Favorite Recent Multi-player Games • A Few Words On Final Fantasy XV • Dev Journal: Day 9, Day 10 & Day 11

Summer Gaming Goals Summer Gaming Goals

I was inspired by Picky’s post the other day- figured I’d jot down some game goals of my own.

Today’s selection of articles from Kotaku’s reader-run community: Fallout 76's Private Servers Might Be The Best Feature • Pop Culture, Dads, And Me • I Fell For Xenoblade Chronicles 2's Nonsense • Jump Force Made Its E3 Premiere In The Most Surreal Way • Dev Journal: Day 7 & Day 8 • Excitement For The Melodramatic

Take It All In: Imbuing Video Games With a Potent Atmosphere Take It All In: Imbuing Video Games With a Potent Atmosphere

When it comes to engrossing the participant into a work of art, one of the most efficacious concepts a creative talent can leverage to have their vision fully realized and capable of enthralling even the most discerning of critics is the idea of using visual and/or auditory tone to create a gateway into whatever world…

Someone Explain the Appeal of Kingdom Hearts To Me Someone Explain the Appeal of Kingdom Hearts To Me

Yes, I understand that Google is a thing.

Today’s selection of articles from Kotaku’s reader-run community: Finding Joy In The Mundane • Developer Journal: Day 4, Day 5 & Day 6 • Caligula Ep 11 Review: C+ • Impressions: Splatoon 2's Octo Expansion • Living Under A Rock Is Kind Of Peaceful • Ubisoft Committed Much Music In Their Conference And I’m Here For it

Digital Devil Saga Had the Perfect Soundtrack for Me To Turn Off

Listen, I love video game music. I think done right, it can elevate almost any game. I share Kirk Hamilton’s thoughts that games should feel musical- that the Super Mario series is better because of how musical the games are, how rhythmic the movement feels, how momentum builds as you go along. Other times, the music…

Today’s selection of articles from Kotaku’s reader-run community: E3 2018 In Review - The Final Act Of A Generation Begins • Nintendo’s Efforts To Understand Competitive Splatoon Are Welcome But Confusing • Staged Enthusiasm • Gamer Diary, Developer Journal: Day Two and Day Three • My Dad And Video Games

The Legend of Dragoon and the Community around this Cult PS1 JRPG The Legend of Dragoon and the Community around this Cult PS1 JRPG

Imagine a JRPG released in 2000 with no follow-up, sequel or remake to launch it from cult to mainstream, but was left frozen in the landscape of its time.

Ape Escape Is the Platonic Ideal of a Fun Video Game Ape Escape Is the Platonic Ideal of a Fun Video Game

Once upon a time I went to college. I studied Literature, with a capital “L”. I read a lot of really old books, a lot of really modern ones, got super into poetry, and picked up the Norton Anthology of Theory and Criticism for upwards of eighty dollars. There was a brief moment in time post-graduation - I’m talking…

Today’s selection of articles from Kotaku’s reader-run community: Fallout: 76 Is Not Really A Fallout Game, And That’s OK • Sorry Ya’ll But I’m Not Feeling Insomniac’s Spider-Man • E3 2018 Wasn’t Great - Next Year will Be • A Few Words on Sonic Generations • Battlefield V: How Not To Reveal A Game

The First Few Screens of Broken Age Are Right On The First Few Screens of Broken Age Are Right On

I wrote over the weekend about how my fiancée’s renewed interest in point-and-click Nancy Drew computer games made me hopeful that we could game together again, possibly with LucasArts games and going from there once we have a home console set up again.

Today’s selection of articles from Kotaku’s reader-run community: Early Impressions On Octopath Traveler’s Prologue Demo • E3 Was A Hoot And A Half And I’m Glad I Was Able To Go • Father’s Day Post, Almost A Dad, Er, Day Late • Splatoon 2: Octo Expansion Review • Thoughts On Super Smash Bros. Ultimate

The Power of the Point-and-Click The Power of the Point-and-Click

Anyone else here have a significant otter other?

E3 Was a Hoot and a Half and I'm Glad I Was Able To Go E3 Was a Hoot and a Half and I'm Glad I Was Able To Go

E3, and by extension any con or expo really, can be an exhausting experience. I spent all of Tuesday at the convention and came home incredibly worn out. I skipped Wednesday but got an invite from my boss to come back on Thursday to play some Nintendo games- and I figured, why the heck not?

The Awesome Adventures of Captain Spirit and the Feeling of Just Existing In Video Games The Awesome Adventures of Captain Spirit and the Feeling of Just Existing In Video Games

At E3 I attended a couple Square-Enix presentations: Shadow of the Tomb Raider and DONTNOD’s The Awesome Adventures of Captain Spirit. Both games had their strengths and weaknesses and I’m glad I went. Something struck me in the middle of the Captain Spirit presentation that reminded me of my favorite moment from Life…

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