Last Day of June’s ominous title is perfectly matched for its intentional, brooding Tim Burton-esque aesthetic. And as the game’s director Massimo Guarani notes, it’s our shared human experience of loss and subsequent coping mechanisms that is at the heart of his team’s upcoming indie adventure game.
Sarah Hiebl is a young game developer from Austria who makes small experimental choice-based games. She took some time to talk to me why she likes questioning reality and what her next project is.
That’s Not News Blip: Nintendo either is blind to what it’s fans want from a Paper Mario game, or they are willfully ignoring it. Whichever it is, I can’t imagine fans being happy. Color Splash’s producer, Risa Tabata, says to USGamer:
Oceanhorn: Monster of Uncharted Seas is an excellent Zelda-like action RPG for iOS, PC, and (soon) Android. I got a chance to speak with Heikki Repo and Jukka Viljamaa of Cornfox & Bros. about the development of Oceanhorn. Here’s what I learned:
The Dream Machine is a fantastically-original indie point-’n’-click adventure game made with real life objects, featuring a dark and trippy story that involves exploring dreams. The final piece of the episodic series, Chapter 6, is currently in development by Anders Gustafsson and Erik Zaring, who together constitute…
What would the soundtrack of a brutally violent, post-apocalyptic Japan sound like? In Suda51’s latest, Let It Die, it’d be a rock playlist of Japanese Indie bands hand-picked by Silent Hill music legend Akira Yamaoka. But for these current times, Yamaoka would recommend listening to Dizzy Mizz Lizzy.
There’s a battle-ready mecha gracing the cover of Peter Tieryas’ latest novel. Despite this, United States of Japan is probably not quite what you imagine it to be.
Some games can get very emotional. Others put you in places you would never want to be in. That’s the case of This War of Mine. It’s a war game in which you don’t play as the typical, almost superhero-like soldier, but in the shoes of the survivors who get their life stolen by war.
Later this week, I’ll be interviewing Tōka Takei, author of If Her Flag Breaks, a light novel that has since been adapted into a rather charming anime. Instead of a standard interview, I thought, “Why not let the fans ask the questions?” That’s where you come in.
Metroidvania + Procedural generated levels sounds tough . Yet Discord Games has managed to make a masterpiece out of this two. CHASM is a randomly generated metroidvania with strong roots on Castlevania: Symphony of the Night and in my opinion it could as well get to be the best game since SOM (Symphone of the Night)…
The English translation of Itadaki’s Famitsu interview back in July 16 with Devil’s Third on topic has been publish in the his own Facebook page, bringing it’s insightful replies to the Western speaking world. Here it is in it’s full by using the power of copy+paste. Can you imagine living in a world without copy+paste…
Mixing too many concepts into a game and making them work, doesn’t always come out as expected. Guild of Dungeoneering is an example on how to do it right. The game in my opinion could be defined as a roguelike dungeon crawler with card battles. That sounds like a lot to take in, but the real twist is that you do not…
I was watching Sony’s E3 2015 Conference and in between the announcement for the remake of Final Fantasy VI and Shenmue III, Devolver’s PS4 Indie reel was shown. All of the games presented looked amazing, but there was a particular one—and this is not an understatement—that made me stand up off my chair. It was Mother…
One of the most exciting announcements during Microsoft’s E3 press conference was not how Halo 5 would reshape the FPS genre, nor how Forza 6 would bring 500+ cars to drool over. And it definitely was not the new $150 Xbox Elite Controller. No other title took my breath away more than the indie game Cuphead.
Some Dungeon Crawler RPGs are difficult, but I don’t think any other is as punishing and equally satisfying as Darkest Dungeon. Of all the indie games I’ve gotten to try lately, this one is really making me come back again and again. I assure you permadeath hurts on this one.
Last week in Los Angeles, I had the opportunity to catch up with Kenichiro Takaki, known in Japan as the “Bakunyuu Producer.” We talked about what he’s been up to, what games he plays, where he draws the line and GTA5, among other things.
During E3, we got a chance to go hands on with a near-final build of Mighty No. 9. After our time with the game, we had some questions. Thankfully Nick Yu, producer of Mighty No. 9, was on hand to answer them.
Shovel Knight was one of those games I followed from the first announcement on kickstarter. The perfect NES feeling, mega man type enemies, superb music, and beautiful art made me think of how much dedication and love, because I can’t find any other way to describe this effort than love, went into making this game.
It's been asked for, jokes have been made, it's been on hiatus for months, and now it's back. The TAY Author Spotlight has finally reappeared to take on the job of asking the hard-hitting questions. Rest assured, our team of interviewers (me) are on the case. This week we've got a familiar face.
The fine folks from Pikaware contacted me a couple of weeks ago about doing a review for their upcoming iOS game Tile Enigma. I played a good 30 levels or so, and I found it to be a clever logic puzzle game that should appeal to anyone who likes that genre. It feels a lot like it belongs as a recurring puzzle type…